Due to other work, both academic and otherwise, I have uploaded very little here recently. In a bid to re-establish consistency, here is a short film project I finished in September. It explores varying time-schemes—the songs used are slowed down or sped up to fit the length of the film, which in turn is decided not on any objective basis, but rather through what the worked best with the footage taken. The shots in the film were taken over the course of two years, and is mostly edited in the order it happened. There were other considerations and inspirations during editing, of course.
This was originally made for a filmmaking class last semester. It tries to explore life in the digital age and the relationship between video game time and real time.